Showing posts with label Sound. Show all posts
Showing posts with label Sound. Show all posts

Wednesday, 12 December 2012

Jaws

The clip starts off with atmospheric noise being played. Then the famous Jaws theme music starts slowly, which builds up the tension and as this happens the music gets more intense. Then the music changes again, as there is use of strings which makes it sound like a shriek and the camera stops moving. The scene changes to a group of young people, there is only diegetic sound which is of the harmonica being played and people talking. The next scene shows a fence that looks a lot like teeth, foreshadowing what is later to come. When the woman says "Swimming!" the audience has an idea that something bad is about to happen. The next few scenes just include ambient sounds. Then the Jaws music starts again slowly and then builds up and the camera shifts to the POV of the shark. Then the woman starts to panic and shriek as she being attacked by the shark which is supposed to make the audience feel very uncomfortable. The camera shot shifts between the two contrasting shots of girl being attacked and the boy who is 'off his head' but you cannot hear anything. Then as the woman holds on to the boid the music stops, but it doesn't last for very long as soon she starts shrieking again and then disappears. Then there is silence, except for ambient sounds.

Thursday, 11 October 2012

Harry Potter Sound Exercise


Harry Potter sound exercise

For the credit sequence, I used music that sounded eerie and quite futuristic to match what was on screen. At the beginning music starts playing while there is nothing on screen. Then once the 'Warner Brothers' logo appears on screen the music starts to build up, which builds up tension for the audience. I also used thunder to highlight certain aspects of this sequence such as when it read 'Harry Potter'. This matches what is on screen as well. Then as it titles fade out a pan shot of a road is shown on screen. I used ambient sounds as I think diegetic sound would work best for this scene. For the playground sequence I used ambient sounds again such as the cricket noise to make the film seem realistic. I also used quiet and slightly creepy non-diegetic music to continue the suspense of the film. Just before the dialogue I fade out the music. Throughout the dialogue there is no other sound, so the viewer will just focus on what is being said.  When it became dark on screen I used thunder and grand, majestic music to build up the tension further. Overall, I'm pleased with my final sequence. Although I didn't manage to finish it, I think the scenes that I completed were good and carefully thought out. If I had completed it I would have used tense music later on to help build up anticipation.